This is the “crystal lullaby”. One of the songs inside the OST of our game.
This is a demo of the final music that doesn’t represent the quality of the final product.
This music belongs to the crystal caves. The glockenspiel offers a mystic and fragil ambient while the piano keeps the mood, with a walking rythm. It’s prepared to loop again and again (in this audio stream you will be ablo to listen two loops, with different intensity)
All the musics have a misterious tone, like the game itself; and they are very different, as the areas in the cave. But there are some common elements between them.
Our game will be a mind-challenging platformer, so the music must transmit progress, walking attitude but without hurry, without stress.
Also all the musics need to remember a cave, and how do we do that?
- Caves are natural places so we use natural sounds, no syntethic instruments like keyboards or electric guitars.
- Caves are closed spaces, so we need to use closed music. Small harmonies, minor tunes and a small bunch of instruments instead of a whole orchestra with chorus playing fortissimo.
- The original sounds inside caves are water drips and wind streams… that’s why we need high tones with short notes, and a continuous stream of deep instruments.
- Also we use minor chords on mayor harmonies to represent the frustrated notes colliding with the ceiling ant the walls while trying to flow… but this is starting to get a little bit too metaphysical…
More music, and other game elements tomorrow! Thank you for your interest!