Probably the best 2D sidescrolling game ever.
When we talk about braid, we are not talking about just an incredible good and original idea. Good ideas sometimes are the worst enemy that a game designer can face.
But in this case, that good idea was perfectly developed, breaking with ordinary canons, opening new chapters on game designer’s manuals, and simply taking the videogames one step closer to become pure art instead of simple entertainment.
I’m not going to explain what braid is about… or why it has become a masterpiece. I assume that all af you have played braid before, and if is not your case… you shouldn’t read reviews: simply get on steam and buy it.
I’m writing this post in our game’s blog to talk about the things that Braid has meant to me, and how it’s reflected in the spirit in our game design.
You will not sense that you are inside an abstract hypothetically oniric world where time and space are braid together; there is not hand drawing, no impressionistic backgrounds, and you won’t be able to create copies of yourself…
The Braid inspiration only affects on game design decisions. Things that contribute to make Braid a great game, and maybe you don’t even realize when you play it.
First fact: No menu or cutscenes. There are no menus or cutscenes in Braid (except for the pause menu which is completely minimalist and necessary), there is only game. Your are playing it since the first moment it starts. And how do you play again old levels? simply, the level select itself it’s a level. We have followed this doctrine in our game, because we want you to start playing without being bored with introductions or cutscenes… you want to discover the story of the creature? you can do it using the second fact:
Second fact: Optional storytelling. How do you learn about the story in Braid? there are some books at the beginning of every “world” that tell you about Tim’s past and thoughts. You want to read them? nice. You don’t want to? simply pass through or come later. We have added also another twist to this feature. In our game, some story parts are hidden and you will have to discover them if you want to learn all the truth.
Third fact: For everyone. Maybe the most important one. Braid controls are freaking easy. Everyone can play to a game which uses just four arrows and two (sometimes three) buttons. But don’t misinterpret me: Braid is a difficult game, but it’s difficult lies in complex mental puzzles and its multiple ways to face obstacles. So everyone can play… but everyone will find it challenging. “The creature” has more skills, but you obtain them gradually (you start with just two buttons); so everyone will be able to play or game too.
As a conclusion I would like to say that we are not trying to compare with Braid. We are far from that. We are talking about inspiration, and Braid is one of the most inspiring games I’ve ever played so… thank you Braid, this is for you: