OST – Volcano

September 22, 2010

One of the two songs in volcano… this one is for quiet levels

Volcano theme

Later (today) we will upload the second one: the volcano march! Be patient!



OST – Ruined melody

September 16, 2010

The ruined melody belongs to the “ancient ruins” ambient.

Ruined melody



Is an exotic walking music, inspired by old spectrum games such as “oh mummy!”.

Perfect for any dungeon with egiptian or maya style 😀


OST – Jungle Rhythm

September 9, 2010

This song is for the jungle ambient, for the action stages… there will be another one for the quiet and peaceful ones.

Jungle Rhythm

The song needs to be equalized again, and we will record some instruments in live, but you can hear it now on its beta version.

Remember that the whole OST will be available with the game (including the awesome awesome trailer song)

Jungle stage select v1.0

Jungle stage select v2.0


OST – Choose your way

September 2, 2010

Another piece of our original sound track, this time the song is called “choose your way” and it fills our stage select scenario:

Choose your way

A peaceful and meditative music, for a place without any danger at all… where you will only have to worry about which way you will choose.

But not everything is peace and meditation in this game… sometimes you will have to fight, fight, FIGHT!!

– Obviously, there WON’T be hadokens in our game.  –


OST – The mine song

August 26, 2010

Another song from our original OST!

This song is from (guess what) the mine ambient!

The mine song


This song is not as natural as the “crystal lullaby”. It sounds more artificial as the ambient that represents; long and narrow tunnels built in the rock by an unknown civilization, and full of all kinds of machinery and strange artifacts.

But it has also a walking tempo to keep you on the mood while you try to solve the different puzzles and obstacles that you will find in that woody ambient.


OST – Crystal Lullaby

August 19, 2010

This is the “crystal lullaby”. One of the songs inside the OST of our game.

Crystal Lullaby

This is a demo of the final music that doesn’t represent the quality of the final product.

This music belongs to the crystal caves. The glockenspiel offers a mystic and fragil ambient while the piano keeps the mood, with a walking rythm. It’s prepared to loop again and again (in this audio stream you will be ablo to listen two loops, with different intensity)
All the musics have a misterious tone, like the game itself; and they are very different, as the areas in the cave. But there are some common elements between them.
Our game will be a mind-challenging platformer, so the music must transmit progress, walking attitude but without hurry, without stress.
Also all the musics need to remember a cave, and how do we do that?

  • Caves are natural places so we use natural sounds, no syntethic instruments like keyboards or electric guitars.
  • Caves are closed spaces, so we need to use closed music. Small harmonies, minor tunes and a small bunch of instruments instead of a whole orchestra with chorus playing fortissimo.
  • The original sounds inside caves are water drips and wind streams… that’s why we need high tones with short notes, and a continuous stream of deep instruments.
  • Also we use minor chords on mayor harmonies to represent the frustrated notes colliding with the ceiling ant the walls while trying to flow… but this is starting to get a little bit too metaphysical…

More music, and other game elements tomorrow! Thank you for your interest!