Actually, the DROD is a 1997 computer videogame, but for us is something else…
In a videogame development process people with different skills work together. The programmers, the concept artists, the 3D artists, the game designer or even the marketing guys… they all have different competences and personalities, and it’s difficult to find a good way to make a good communication between them, and keep the work in the right direction.
And even in our small group, we needed some way to make sure that everybody had understood the mechanics of every asset before programming or modelling it.
That’s why, as a game designer I created the DRODs!
A DROD is simply a playable room where you have nothing to do at all, only interact with an asset in the way it’s explained. Every time a DROD was completed, we tested it to be sure that everything was working fine before taking another step. It’s necessary to finish a DROD before proceeding to the next one… which turn videogame developing into a gradual, organized challenged, like a game itself.
This has been a good way to organice us, because we assured that all the work would be introduced into the game (the DRODs also work as a checkpoint. If a DROD can’t be finished, we have to change the following ones, but the previous work keeps untoched).
Also they have a little bit of irreverent jokes. It’s a document that has to be checked a lot of times, so It must not be boring.
Note: these DRODs are from the very first part of the development process. Some mechanics have changed, and we decided not to use the xbox controller so… don’t freak out if something doesn’t work just like in these DRODs!
One of the first DRODs… just to explain the basic movement (it was imperative to prepare this before preparing any interactive asset: if the creature can’t move… how is going to interact with anything???)
The Rolling skill!! Don’t forget that (sometimes) this is a Roll playing game! You will start the game just rolling, so… if rolling is not satisfactory… that would be bad, everyone wants nice begginings when they play!
Also, there is a little comic from explosm.com (there was an empty space)
How the horns will work! Actually they will work a little bit different and it won’t be posible to break things on the sides, just up and down!
With the creature ready, there are some assets that need to be created!!
And boxes, buttons and doors… one of the pilars of any good boxesandbuttonsanddoors game!!
This is all for now… there are more DRODs, but there are things that must remain secret for now…
Don’t forget to check the blog tomorrow, a nice post is coming!!!